I love the concept, the way you guys interact, etc. Who is fixing bugs? who is doing features? What plans are brainstormed on performance and what are the thoughts on improving AI?įor example, does the game rely on the built-in features of Unity for pathfinding or is it based on a proprietary C# script? In the latter case, how much is pathfinding cause for the current frame rate issues and what probable solutions are in the makings?Īs a simulation-genre fan I'm really on the border of buying the game. Could you expand a little on how the dev team is currently composed? Also, is there a roadmap with future features perhaps? Or even a "todo list" for the coming weeks? I'd love to learn more about the general direction of this game and how the development team is planned around that? Personally I live for the gaming community experience but that isn't too shocking with my history all we ask is that you give us a chance to prove ourselves and we'll make sure to give it all we've got! Day in and day out it's nothing but happy communications and friendly talks with the community at large. An image of the Riot Games logo, showing white text which reads. Originally posted by Ramsis:We have no plans on stopping our patches and burn out really isn't something we see happening either to be honest. PCIe 5.0, DDR5, two NVMe slots and WiFi included. But performance and AI seem to be a challenge. I do believe balance will be fine in a while, I also think the content will be allright. Once the launch dust settles, I'll be looking forward to reading about sturdy well written solutions to the 2 most important culprits so far performance & AI (people, planes and cars getting stuck). I'm just worried that it will be built upon a less than optimal foundation that results in performance never being on par. Ive seen some nice art revealing awesome future content updates like trains, emergency vehicles, etc. Experienced players coming from games like Cities Skylines know that the hardest part of any tycoon sim is building the first pieces of your empire. Fixes reintroducing bugs that were fixed before is usually a sign of a "less efficient structured" code. Also, what level of expertise is there? Fixes are quick but "dirty" so far it seems. Use the indicated client to activate key and download and play your game. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. At this pace they will get a burnout haha. Compare prices with GG.deals to find the cheapest cd key for SimAirport - Frequent Flyer Pack PC. Games like SimAirport - Frequent Flyer Pack - GG.deals helps you find the best deals on digital game downloads. I'm just worried this might change in a few weeks or months. Yet, I have become more cautious about Early Access games on Steam. Well be picking up Airport CEO ones it hits a release as well. Aim for profitability by scaling up, but remember: more passengers, more problems Getting 2,000 pax out is easy. Simple & familiar controls for a smooth takeoff The starter airport helps get aircraft landing & cash flowing almost immediately. Originally posted by Eriol_Mits:Both games look good, been having alot of fun with Sim Airport. Deeply simulated gameplay where each detail makes an impact - down to the trash cans.
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